My role was primarily creating the game assets, UI, and designing enemy and player attacks. Here’s some of the early concept art as we were ideating.
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And here are some of the assets created for the game! The premise is that you’re fighting a bunch of smart appliances, so all the enemies are designed to look like they’re from the same product line.
I’m quite happy with how the game turned out on such a short timeline, and the experience was a great exercise in iterating quickly and embracing imperfection.
Feel free to give it a play!